Card Rating: Card of Demise
So just how good of a card is the newest method of basic draw power? Card of Demise gives you a way to regain some advantage when you’ve got less than 3 cards in your hand. Looking at this utility objectively, most decks can benefit from this card, but it can be a bit tricky to use effectively. For example, if you’re at a disadvantage because of a misplay or outplay from your opponent (whatever the situation may be), Card of Demise gives you an opportunity to draw three cards, regain some footing and setup some kind of defense or preparation for a play during your next turn. Misplays can still occur with this card however.
– Opponent has advantage with a powerful monster / a couple set backrow
– You have 3 cards in your hand (3 magic cards, one of them is card of demise)
– You can activate Card of Demise, draw, and perhaps add a card like Soul Charge (which you can set and activate next turn), Torrential Tribute or Mirror Force. Any way you look at it, Card of Demise basically gives you a way to gain an advantage over you opponent for free (if used correctly).
Disadvantage: You have to discard your entire hand after activating the card.
– Even if you had a monster card in your hand, and drew another monster (so you would most likely end up loosing one to the effect of Card of Demise), the trade-off to regain some advantage would probably be worth it. In decks that benefit from cards being sent to the graveyard (Harpies Harpist, Burning Abyss, Shaddolls, etc), this effect can be beneficial.
So let’s see if we can come up with an updated OTK strategy with Card of Demise in an Exodia Deck!
“Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 “Card of Demise” per turn. You cannot Special Summon during the turn you activate this card.”